ZAEV Hackathon 25-26

Within the framework of the "ZAEV Hackathon" which aims to encourage young, creative and innovative people to develop innovative software and multimedia solutions centred on a specific topic, marking

21 April - World Creativity and Innovation Day

There may be no universal understanding of creativity. The concept is open to interpretation from artistic expression to problem-solving in the context of economic, social and sustainable development. Therefore, the United Nations designated 21 April as World Creativity and Innovation Day to raise awareness of the role of creativity and innovation in all aspects of human development.

Creativity shows who we are and what we value. It helps build a rich mix of cultures and supports social and economic growth. The United Nations Educational, Scientific and Cultural Organization (UNESCO), following the 2005 Convention helps countries strengthen their creative industries and promote artistic freedom.

11 February - International Day of Women and Girls in Science

A significant gender gap has persisted throughout the years at all levels of science, technology, engineering and mathematics (STEM) disciplines all over the world. Even though women have made tremendous progress towards increasing their participation in higher education, they are still under-represented in these fields.

Gender equality has always been a core issue for the United Nations. Gender equality and the empowerment of women and girls will make a crucial contribution not only to economic development of the world, but to progress across all the goals and targets of the 2030 Agenda for Sustainable Development, as well.

On 14 March 2011, the Commission on the Status of Women adopted a report at its fifty-fifth session, with agreed conclusions on access and participation of women and girls in education, training and science and technology, and for the promotion of women’s equal access to full employment and decent work. On 20 December 2013, the General Assembly adopted a resolution on science, technology and innovation for development, in which it recognized that full and equal access to and participation in science, technology and innovation for women and girls of all ages is imperative for achieving gender equality and the empowerment of women and girls.

20 June - World Refugee Day

World Refugee Day is an international day designated by the United Nations to honour refugees around the globe. It falls each year on June 20 and celebrates the strength and courage of people who have been forced to flee their home country to escape conflict or persecution. World Refugee Day is an occasion to build empathy and understanding for their plight and to recognize their resilience in rebuilding their lives.

Every minute 20 people leave everything behind to escape war, persecution or terror. There are several types of forcibly displaced persons:

15 July - World Youth Skills Day

In 2014, the United Nations General Assembly declared 15 July as World Youth Skills Day, to celebrate the strategic importance of equipping young people with skills for employment, decent work and entrepreneurship. Since then, World Youth Skills Day events have provided a unique opportunity for dialogue between young people, technical and vocational education and training (TVET) institutions, firms, employers’ and workers’ organizations, policy makers and development partners. Participants have highlighted the ever-increasing significance of skills as the world is embarking on a transition towards a sustainable model of development.

Within the framework of the "Zaev Hackaton" is planned realization of:

  • “Hack the City” Urban Innovation Sprint: A 24-hour challenge where teams design smart city solutions for Strumica—e.g., waste management apps, urban mobility tools, or citizen feedback dashboards. City officials serve as mentors and offer to pilot the best solution.
  • Skills4Future Hack Camp: A three-day hands-on hackathon where teams develop solutions to bridge the skills gap in rural or under-resourced communities. Topics: vocational education platforms, gamified learning, or job-readiness apps.
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